There were also a few buggy moments with art or dialogue not appearing correctly, and my game freezing during a fight combo, but overall the bugs were fairly infrequent and it looks like a patch is coming to fix them soon. Although you can typically choose your fighter in advance of a fight (unless it’s a revenge match in which case your character is chosen for you), unfortunately if you fail a match, there’s no option to switch up fighters after restarting which was slightly annoying. The merc still appears faded/translucent, but his stats are not boosted. 1 Ral Rune + Armor Fully Repaired Armor Use. I also particularly enjoyed the punchy social commentary, which is heavily sprinkled in between fights.ĭespite the various enemy types and mini-bosses, the fights themselves tended to feel repetitive over time, especially after punching my tenth biker in the head. Bug Report TheRob-1686 May 21, 2022, 4:23am 1 Description of bug: After the Fade ability from Treachery runeword activates on your Act2 mercenary, when the ability runs out, it won’t reactivate under normal circumstances. 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon Fully Repaired and Recharged Weapon You cannot repair ethereal weapons. I found myself trialing a lot of different moves to find the most impactful combos, and still didn’t get a chance to test them all by the end of the episode. The different fighting elements combined make for an addicting gameplay mechanic, especially because new moves are constantly granted, each one having various effects on enemies to impair them.
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